**** ANDROID ARTS : NIKLAS JANSSON ****
RAM THE SYSTEM - BYTES WANTS TO BE FREE
READY.
10 DATA : Arne Niklas Jansson is writing this in third person, because that's how things are done on some websites. He likes to draw stuff, but sometimes he can be a bit of a slacker. Most of the time when he draws stuff it's stuff from and for games.
He also used to play games, but now he's too old and grumpy.
20 PEEK :
The LEGO project -
I grew up with construction toys, and LEGO is one of the best. However, as a concept artist I wish there were more parts geared towards making cool mechanical designs, so I set out to design some which I thought would be useful. I also took a look at the old LEGO Space setting.
Zoids -
I remember trying to build Zoids of my own, but unfortunately the parts were not like Lego. It would be cool if they were. While I do like newer Zoids as well, this project mostly deals with Zoids from the 80's era (OER).
Kawaiik -
Quake Done Cute. I'm quite fond of the Quake 1 setting with its Lovecraftian influences. Even though the designs were all over the place, there was a certain coherence to the atmosphere. I prefer to play it in software render for the noise and grit.
C21 online -
I was quite impressed with some of the robot designs in this Japanese MMO, so I made a little page. It's more about figuring out the game itself though, because it's in Japanese.
Bomber Queen -
Robo Warrior, a.k.a. Bomber King seems to be an experimental version of a Bomberman game. It had a fun first level but quickly became monotonous later on. With this project I try to give the game mechanics a meaning in the story and setting. Anecdote: As a kid I managed to do the 'infinite items' cheat by random chance.
Viper Girl -
Gradius for the NES was an early and pretty decent shmup. Raiden II is the most looking game of this genre, but I think I like Compile's shmups the most. I tried to flesh out the Viper Girl universe a bit and make sure that the gameplay is not some abstract system like it is in most shmups.
Star Control -
This project is a bit of a mess because I've revised it so many times. Here's a page with a few of the more recent drawings. The game is a paraphrase of StarFlight with some 'SpaceWar!' gameplay thrown in, so I was thinking of combining the two universes somehow.
Flying Spaghetti Monster - More than likely, You have already been Touched by His Noodly Appendage.
Megaman Legends - This is one of my favourite game series. Megaman Legends has some wonderful characters, with Tron Bonne and the ReaverBots being the stars of the show. I threw in some classic Megaman designs just for kicks. As for the gameplay, I haven't worked much on that yet...
Master of Orion 1 - Perhaps I am one of those which prefer the fisrt game over the second. A bit into this project I derailed and started on my own 4X game. It's kind of abandoned halfway through.
Xexyz / Turtle game - This game has a nice atmosphere for the first level. The project turned into an X-Com style game halfway through.
I couldn't resist, since many of the components (such as suits and vehicles) were there.
I have only played a little X-Com, but I quite like the game. A lot of the remakes and homages seem to... miss the point, and/or use a more stale realistic 3D environment. I like how X-Com is colorful throughout, and the illustrated GUI helps to increase immersion.
RebelStar Raiders - A precursor to the popular X-Com. So far I've pretty much only done the research part by dumping the game data for reference purposes. The game has pretty neat tiny graphics, with detailed interiors. I might merge this project with my RebelSquad project.
Rygar - It's the beginnings of a Rygar project. I tried to stay pretty close to the sprites here. More comments on the image.
Assorted collectionsTV series |
Computer stuff |
Console stuffTabletop stuff |
15 POKE : Contact FAQ and
