The Doctor Who redesign project - 2022

Foreword

This page was created back in 2005 when I first began to watch Doctor Who. I'm not sure if it was related to the 2005+ "NuWho" as I mainly focused on Doctors 1, 2 and 4. I've also read a few of the novels because most of the older episodes are lost. The Novels often contain additional meat that's useful reference. Out of the new stuff I've seen up to mid-Capaldi era.

But I'm probably partial to the charm of old wonky sci-if, and that original Dalek design in particular. I had seen pseudo-Daleks around growing up (e.g. in Paradroid and Laser Squad), not really knowing much about their origins. It was a very iconic design, often borrowed for covers and sprites just like the Tie-Fighter and Enterprise.

I drew a fair amount of stuff in 2005-2010, most of it junk so only a little ended up on this page. Now I treat it all more as a stepping stone for new designs and ideas.

It's also 2022 and the lore is even more complex with all the NuWho stuff on top. So I've decided to focus on world design and a particular moment in time, perhaps set in some other universe. Here the Doctor and Master roles could be reversed (a mirror universe?), but they're not active in the current history which is simply the end result of their tampering.

My story is developing into something more like Star Trek TOS/TNG, with the Galileo shuttle being replaced by a door that the characters conveniently pops out of for this week's adventure. I'd redesign a selection of the future era factions, giving them more rigid structures for power struggles, cultural and military might. I'd use the old map that I made for this page.


Dec. 2021 material, slightly NSFW

Wheel in Space, Place Box, Uniforms, Cybermite, Dalek, Weapons.

I didn't like the first Dalek story at all, aside from the Daleks' visual design. I think I prefer the Daleks being pure robots of unknown origin, but here drew a little walking octi here anyways (maybe a symbiotic relationship... a creature found by the otherwise robotic Daleks? Different factions have different creatures trapped inside?). A lot of the early material was vague about the actual shape of whatever was inside. They had claws in one episode and in another they were more like standard octopuses, and in some they were goo. Often destroyed props revealed an empty top.

In NuWho we got much clearer views of the Dalek mutants, which were originally humanoid but now look like blobby rotten squid-faces. I suppose this transformation is essential to the core idea that they're Nazis - humans distilled into monstrous extermination machines. The Daleks were taken to the irredeemable extreme, but in terms of social commentary I think the meat lies more in the journey there. But the episodes around that journey fails to highlight many of the transformative mechanisms, and thus to warn about them.

Without time travel in my story that journey is in the distant past, but I have plenty of lost colonies and planets were a similar thing can happen. My Daleks would best be relegated to being enemy robots. The bottom of my Dalek design is different, with retractable parking legs and a hover drive. The hover effect could probably could done by hiding an arm behind the prop or out of frame, using wire controls for the arms/eye. Tough to pull off in tight corridors with several crowded Daleks though. In a comic or novel it's not even a problem at all of course.

As for Davros, I never liked his design. I was thinking something more like Scorpius might work but I wouldn't make him the creator. Could be an engineered commander of one of the Dalek factions, an bit like Star Wars' Thrawn. Caves of Androzani strangely enough has character with Scorpius'ey makeup

Seen here is also the Place Box, which lacks many of the TARDIS features and is more like a transwarp Enterprise with a phasing cloak or dimensional offset feature so the whole door thing works. It's probably not armed as we want the characters on foot exploring planets. Later on in my story it picks up some Trooper crew (disposable). The "streamer" turret on the side-top can be weaponised towards mid-endgame.

My Wheel space station redesign is maybe 2/3rds faithful to the original. Its crew is small, just like the Nostromo's. Speaking of which, and if the pantsu weren't any indication indication, my first story is deliberately playing around with elements from Alien.

> > > 2021 Story < < <


Cybermen, Ships, Panties, Sontaran, Rutan, Quark.

Here I tried coming up for some shuttle shapes with a retro/pulp aesthetic, meaning, silver cylinders and not much greeble (detail). I also iterated on my old Quark (box robot) redesign. Now it has the fold-out arms feature. My Sontarans get a shark teeth mouth (wouldn't work with an actor inside -but hey). My Cybermen have a body horror element, not showcased much in the show. They're almost like Cenobites (-definitely in pain). I decided to show their teeth at least. I might vary their appearance, a bit like Borg drones. The Cyberman ship design is quite radial and features a sort of glass bubble which can be seen clearly in shots where the ship prop was reused as an indoor techy set piece. The Asteroids are quite rounded in this region of space. I had some idea for the console room that... the front door can adjust size, becoming a garage or hangar bay, but then the console room would be in the way when loading. An extra hallway could solve it, I guess.

Weapons, Sword, Crew portraits, Not-Drathro.

Some crew portraits for the story, crew weapons (some made safe for use in shuttles), and Drathro's sibling. Drathro is from 2 Mil CE but it's possibly timelord related so I could probably work it in. I like its curved horned head.

Not-Suketh, Mummy robot, Alpha Centaurian, Uniform, Iceman.

I'm not too keen on "egypt was aliens" stuff in this case (although I did like it in Stargate), but... I'm drawn to the mummy robots and Suketh's strange animal face (reminds me of Lord Beerus from DBZ) which has some character of its own (Suketh's suit is unique too I suppose). So, including an Osiran who nudges the characters at certain points (Vorlon style) could be a fun long-plot element. Might not need to mention egypt or make references beyond the superficial visual designs (leaving any connections up to the reader's imagination). Ice Warriors and Alpha Centaurians are allies with the humans I'm thinking. Then there's the Arcturians which might be... sneaky and complex.

Sea Devil, Movellan, The Master, Drahvi uniform, Chumblies, Rill, TARDIS control keys, Tube, Movellan ship, Drahvi ship, Rill ship.

I don't know if the Master will be in the story, but since my universe is different he could be one of the good guys (some kind of Hari Seldon professor)... perhaps left the Place Box behind to find at a strategical point in time. It's nerfed, without a time circuit.

I noticed that the Drahvi soldier actually has a haircut shape similar to the Rill's Chumbly robot... maybe intentional? The Drahvi are a thrall species of the Dominators I'm thinking, and similar to the Sontarans (but quite tall). They're grown rapidly, educated only in warfare, and don't survive long.

Movellan ships bury into the ground I think, so maybe a turret on top would be useful.

Galaxy 4 (Drahvis vs Rills) is one of those lost* stories with only one ep recovered. The basic idea is that the Drahvi are good looking... only on the outside, whilst the Rill are the inverse (~what a twist~). The Rill breathe ammoniac or something so I thought their ship could have some greenhouse stuff going on. The Drahvi ship is seen in some clips and has a spider-claw theme which I elaborated on. Makes it a bit nasty and grabby looking, hinting at their nature. I gave the Drahvi some snow/dazzle-like camo since they're militaristic. Didn't like the trypophobia eyebrows so I arranged the face dots in another fashion. Could be a rank "barcode" thing. The Rill would have to be active outside of Galaxy 4, an expansion which might annoy the Dominators who have tolerated the Rill so far.

I don't know where the horned black suit is from, I just saw it in a still. * Lost because BBC unfortunately junked their tapes after airing back in the days of the first and second doctor. The tape copies that survived were those sent to be aired abroad, and forgotten. Returned copies were also junked :/


Uniforms, Space Pirates, Dominator ship, Pirate ship, Government Beacon, Space Corp ship, Shuttle, Dalek ship, Arcturian, Dalek repulsor field.

In my headcanon, The Dominators are a bit like the Kzer-Za from The Ur-Quan Masters. They dominate rather than exterminate/cleanse like the Daleks/Kohr-Ah. If we are to believe Rago and Toba, the Dominators have conquered several galaxies. Perhaps Galaxy 4 too, home of the Drahvi and Rills. I can imagine that the Drahvi are thralls and the Rills are mostly left alone as they are pacifists. The more aggressive Toba does attack the pacifists on Dulkis in the TV story, but the Dominators don't know much about the Dulkians having just landed to refuel. Rago is more pragmatic and often advocates against violence. The Daleks are more prone to facing extinction... well, they have more stories and are facing the timelords. Still, I don't think they are as quite as powerful, with their one-track minds.

The 2nd Doctor story The Space Pirates has some mixed costume and ship designs. Five out of six episodes are missing but some stills survived. The Space Corp cruiser design has an interesting top silhouette but it's much too flat/squished I think. It has a hangar bay which can carry a smaller needle-nosed ship (the studio model appears to be around hte same size for these, so a separate bay model was used to shrink the shuttle). I gave my version some volume with a cylinder shape, then a flat back and wings. I want to avoid modern ship aesthetics, and also limit my shape usage a bit to establish a dialect.

I simplified the Government Beacon relying more on the front view silhouette. It can split into modules (with internal life support). I gave the dominator ships a horn on the top, similar to the Quarks and the hair style I used.

I liked one of the helmets in The Ice Warriors, it reminded me of the Zeon soldier helmet a bit, judging by a degraded still shot. Could be combined with a breather mask.


Yeti / Robotic Abominable Snowman, Not-Melkur, Uniform, Gundan robot, Food generator, Dominators.

The Abominable Snowmen were robots made by an ethereal and evil great intelligence to assist it in taking form in our dimension. It's hinted that it's some sort of semi-transcended being which got banished and turned rogue. The props team did a great job with the suits, giving them a rather iconic shape. Again five out of six episodes are lost. The novelization* goes into a bit more detail than the TV episodes and is quite evocative.

There's apparently a Star Trek food replicator onboard the TARDIS. There was so snow on location so the idea of tracking footprints in the snow couldn't be used when filming. It's a pretty spooky and atmospheric story overall (Tibetan monastery with an ancient monk which gave me 40K Chaos Emperor vibes), and a sequel called The Web of Fear was made soon after. I don't like that one as much. Not sure if I like any of the stories set in contemporary UK cities actually. Perhaps one of the reasons why I stayed away from the 3rd Doctor and a lot of the newer stuff which hyperfocuses on contemporary companions.

* I found it as an audiobook (read by David Troughton) floating around on YT.

I haven't seen the episodes with the calcified Melkur creature, nor the story with the Gundans, but I liked their design (potential).

It's always fun with big collars in sci-fi so I borrowed some from an unknown episode. I remember Planet of the Vampires (1965 movie) had some too. My Dominators have a hair spike like their Quark robots.


Mechonoid ships, Maintenance and cleaning robots, Showers, old man Padmasambhava, Not-TARDIS control room variants, Trimmer portraits, Silurians, Food rations, Medical kit.

I was listening to the The Daleks audiobook, which is the second story of the first doctor I believe. I never liked the origin story of the Daleks, and the early Doctor is a bit of a nuisance before the character develops.

Anyways, the writer took some time to describe the internal facilities of the TARDIS, including the shower system, which is a cylinder with water jets coming in from all directions... plus there's some sort of oil massage mode. There's also a big contraption which does haircuts, and the food replicator is also mentioned here. It seems it produces something akin to nutritious "Mars Bars" of some programmed taste (like bacon & eggs), meaning, no fancy finished Star Trek meals.

On my more primitive space station the showers could be more like a car wash with a spinning thing to make it more exotic than a regular shower. Onboard the Place Box, which is an advanced but older relic, there could be some maintenance and cleaning robots. The design of these share a lineage with the Mechon. One of them looks a bit like the Place Box itself. Built by something like Star Trek's Soong perhaps. One of the cleaning robots are described as a box with four polishing pads... I think by Terry Nation who rarely described anything in detail but left it up to the art & prop designers... so many franchises owe it to these people. H.R.Giger is one of the few known ones I'd say. Maybe James Cameron too (I believe he did designs for the Queen, Powerloader, and T-800). After the success with the Daleks attempts were made to repeat it with the Chumblies, Quarks & Mechanoids, but those fell rather flat. The Cybermen and Yeti did better but can't really compete with the Daleks. Had the Dalek design been mediocre the show would've been cancelled after episode 2, I'd wager.

...

Now where were I? The maintenance robots. On the abandoned/forgotten (human) colony world Mechonus these robotic helpers evolved into the Mechon(oids) over the centuries. They'll eventually come to match even the Daleks in strength.

Elite for the BBC Micro has polygonal ships which might fit the Mechon in style. My meshes here are different though. Don't wanna swipe the Cobra MkIII.

The Place Box was adrift in space for centuries and never found because it's in black body surface mode, i.e. absorbing all sorts of radiation (using it to charge its power cells perhaps). It is found only when it eclipses a larger asteroid in the belt.

Since the Place Box might be a nerfed TARDIS the control room is different, though I'm unsure about the layout. In the show we rarely ever see much beyond the control room (such as corridors, bunks, storage). The first Doctor has a bunch of strange decorative stuff scattered around in the main room. Sometimes they use a scanner screen to view outside. I like the idea of putting some green plants and library bookshelves in there to make it more homely. A slide-out resting bed might be useful too, for when a character needs rest or is wounded but should remain in the scene.

Also on the sheet: a doodle of Padmasambhava from The Abominable Snowmen. He's got two modes: tired/ancient/kind, then strong and ominous when Tzeentch possessed (basically). Not a character for my story but I wanted to draw him. The faces at bottom are random and I might exclude the Silurians (they have multiple face and mask variants in the show) and stick to just the Sea Devils.


  \/   \/   \/   Mostly 2005-2010 stuff below, with text edited 2022.   \/   \/   \/  

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Updates

Updates 2022

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Setting

I don't fancy character-arc oriented stories much, or stories with focused To-Do for the character, instead I prefer... universe descriptive stories, like Star Wars where I see the characters as vessels who are used to explore and describe the setting. Time travel is often whimsical and inconsistent, and it can mess with story continuity. Therefore I'd like to pick one location and time for my setting. A smaller galaxy seems appropriate, maybe some kind of star cluster, dwarf galaxy, or globular/satellite galaxy. Maybe just a region of the milkyway.


The Dominators are dominating, pushing other species out of the way. According to their own statement, they are masters of one or ten galaxies. I'm not sure to what extent they enslave other species, but there might be other species inside their vast domain. The Movellans and Daleks can offer good resistance, whilst the Cybermen, humans and other species are pushed together, creating conflict, and strange alliances.

The Sontarans and Rutans have been doing their own thing at the edge of the cluster, but lately other species have been drawn into their conflicts as well.

The Krotons holding the core, perhaps building some sort of singularity using the densely packed matter there.

So, no Doctor, no time travel, more large spacefleets, tactics and diplomacy. Yeah, pretty much a game setting, such as the one in Master of Orion and other 4X games. I tend to focus on setting first, and drama last, but hopefully I can address that problem since I'm aware of it.


Characters

My protagonist could be different from story to story (Kroton, Human, Movellian...). This will allow me to show different locations or the same location but from a different perspective.

Like in Star Trek, ships could also be more fleshed out and character-like. With the new Doctor Who series, they put some emphasis on the TARDIS being a living complex thing, but I think that the TARDIS is a bit too mysterious. It has a mysterious light thing, and you never see the other rooms it has, or its true exterior. In Star Trek you can relate to certain parts of the ship as biological functions, the shields and hull being the skin, the warp core is the heart, the computer is the brain, the engines are the legs, the weapons and tractor beams are the fists, the crew is the blood cells, and the shuttles are, uh, babies...

Instead of a Doctor, I could use a female Nurse... nurse something. I've also thought about basing a character of Zoe who is kind of Doctor-like. She travels in her "Place-Box" (a nod to the police box) but it can only travel to places, not in time. Actually, I think teleporting somewhere would actually move you in time too, because of the light cone deal, but I'll hand-wave that away.

I also thought some about how the spaceship/place-box might look, and I decided that since it's not really a regular spaceship and the exterior isn't important, it should be a box.

My Dalek redesign was iterated again (2010). I had some unnecessary greeble at the bottom which I removed. They hover around but may lock down with legs when they use full fire power.

I'm trying to interpolate a new female Cyberman (a stealth unit perhaps) based on the Cybermen and their sleek android design. It's very roughs still, but it might develop into something interesting later.

The Wheel in Space could be an interesting episode to use as a starting point for a plot, so I played around with a similar uniform design.

Doctor Who Cybermen, Dalek, Ice Warrior, Trod rough concepts

Barnabus and the Trod are from the comics. The helicopter K9 replacement is... maybe not practical as it would buzz a lot and propeller chop people in the face. Some of these thumbnails were updated in 2022.

Plot design

Since I'm a concept artist, I tend to focus on the design of the characters and setting. However, a story isn't interesting if it's just presentation of information (though that formats worked for Terran Trade Authority, and for some tabletop game fluff books). I was thinking of using a TV series format, with scene, episode, season, and final story plots which kinda overlap and create continuity. I often feel like the most important plot level is at the scene/dialog level where wit and drama keeps the reader constantly amused and interested in what will happen next. Easier said than done. If the plot design is passable elsewhere it works for me... but a really bad plot or ending can ruin it all of course. If instead the plot design is great but the individual scene drama is consistently lacking, I'd say that's much harder to get though.

I'm guessing that once the solution to a conflict is clear to both the protagonist and reader, it's not very interesting to show it being perfectly executed. It's probably better to cut the scene, or create complications. There's a lot left for me to learn about writing still.

One thing which I don't like about NuWho is grand, world changing season finales. The buildup to these is often poor with standalone episodes getting uninteresting "clues" forced into them. And then after it's all over there's a new season and everything is immediately forgotten. I feel like universe-shaking arcs should be planned from the start, foreshadowed, built up, and saved for the actual true ending... and if it continues after that the repercussions should be felt for a whole season after.

Regular season finales can be relatively small things but still remain interesting because the events themselves are interesting. This kind of big-picture shaping is hard to do with Doctor Who because there are so many writers I guess.

Another thing which I'd like to do is to avoid silly baddie weaknesses which the doctor discovers when all seems lost. Example: a seemingly invincible robot puts the protagonists in a tight spot. The protagonists figure out that the robot is made from potassium nitrate. Aha, that's one of the ingredients in black powder! However, with coal and sulphur unavailable to them, the protagonists instead throw household sugar onto the robot, which promptly explodes.

Elaborate 'scientific' explanations will have to go as well, as they never hold up to scrutiny. I'd rather have my characters fire 'Capacity 9 C-beams' or something abstract. That said, I'm still doing some armour penetration, volume and kinetic impact math to ensure my designs are in the realms of the reasonable.

Visual design

I'm quite fond of vintage sci-fi material because of its simpler visual designs, wonky oddness, and shapes unaware of our contemporary cool compulsions. These qualities can simplify designs and make them quite memorable. Sometimes modern design hides behind superficial detailing (aka greebles), and recently with 3D printing and "great concept art" props can look a little artificial and designed. Improvised and cobbled together props can ooze functionality because they were made from functional items and have features which we don't know that we expect to see so they're hard to draw. The early Star Wars movies did this well.

Doctor Who is a bit hit and miss in this regard, but the (first) TARDIS console room with the hexagonal console is a quite clever prop. Characters can gather around it. If a more active scene is needed they can whirl about reaching knobs and levers. The central piston can be used in interesting ways too. The set allows for a bit more range than that of Star Trek's with its shake and sparks. The central thing can indicate the pulse and health of the ship and can be used in place of pyrotechnics. In more quiet/safe scenes it can help to set the mood with a lower pulse. An economical set design, and right there starting with episode 1.


Naturally I can not redesign every Doctor Who creature out there, so I'll have to be selective. My preferences are:


Cybermen

Something old, something new, something borrowed, something... silver-ish.

Cybermen space fleet designs

Design comments

The Cybermen ships to the right here are partly inspired by the ships seen in Wheel of time, The Invasion, and Revenge of the Cybermen.

The Invader (longest ship) has a central honeycomb structure containing invasion ships. The main cannon is some kind of large accelerator, and there are also a bunch of 'smaller' turrets.

The transport is modular and can stretch on, repeating the cargo segments.


Daleks

New design

The Daleks in the TV series sometimes deadly and sometimes garbage bins you can simply kick over. I'd like to think a Dalek is about as powerful as a modern main battle tank in terms of armour and firepower. To take them out you need something more than a regular RPG ('bazooka'). I wanted my redesign to look like something which could be threatening to a space adventurer, so I decided to change both the design and 'stats' a bit.

The 'skirt' on the Daleks is rather big and clumsy, and it makes the them look like they have difficulties getting around. Of course, it was designed that way so they could roll around with a guy sitting inside. I wanted my Daleks to look more mobile, so I redesigned the skirt into a radially symmetrical hover thing. Without knowing it, my redesign ended up somewhat close to the Japanese Dalek ('Dareku') with the cone shape and rounded bottom. Anyways, if I do a comic I don't need to consider issues like how to fit a guy inside a suit or how to make things hover.

I drew some inspiration from the notion of spider Daleks and gave mine a few tube-hose-legs (kind of retro). These legs are used when the Dalek is resting (although some might use alcoves instead). They're also used to secure the Dalek when it fires a... big powerful beam. Indoors, Daleks also have the option to fire a weaker beam which does less damage to the surrounding environment.

Daleks also needs to be able to build stuff and manipulate objects, so I like to imagine that the plunger is some sort of grappling hook which can create tiny microscopic 'hands' using a forcefield technology of some sort. This allows the Dalek to grab things, build things, mine, interface with consoles, crush foes in close combat, etc.

Japanese cover art. Darthor Who battling chonky Dareku while another mysterious Timelord watches?

Dalek redesign

Since it's fun to come up with different Dalek variants, I made three sub factions. I don't quite know what they are about yet, or if my Daleks even have pilots... I like the Daleks more as robots I think.

Dalek Duralium*

Dalek anatomy

Dalek Slyther

* Official information states: "The outer casing is made of Dalekenium, a metal alloy developed by the Dals, which is ten times stronger than steel, yet it is only a quarter of the weight of aluminum." I just made wild guesses about the durability and weight, but ended up pretty close. My Duralium variant is about 12 times stronger, and a bit heavier than Aluminium. I didn't want the Dalek to be too flimsy so I used a weight slightly over that of Aluminium.

I have made a few different types of ships, a fighter/scout, a troop transport, a destroyer, a carrier and a mothership. The overall design is a mushroom with a flat shape through the center in just one axis. All larger ships have a troop transport in the top, and several fighters docked at 90 degrees.

The ship armour is a mixture of more common materials and layers of Duralium, especially around vital ship systems.

The Slythers might be the Daleks' guard dogs of sorts. They're a little slow though, so they rely on camouflage and making spooky sounds.



Movellan

These androids are a match for the Daleks so apparently they have a sizeable military force. They remained in a deadlock for a while with no side capable of out-stategizing the other, supposedly because they both use similar modelling... but that's a bit like saying a chess computer can't beat another chess computer because they're both computers without imagination and quirks. It's possible that they both are similarly hyper paranoid and this is what really caused the deadlock.

Movellan and Sontaran concepts


Sontaran

I've drawn a couple of different version of the Sontarans. The striped black suit that they wear reminded me of my Cylon concept from 2005 (an exo-muscle system). I think it fits the Sontarans pretty well.


Rutan

Design comments

After almost a page littered with little ships, I stumbled on a simple sea shell design that I think might work.

Exo armour with a transparant canopy revealing the green slime ball creature.


Krotons

Story Synopsis

Krotons vs Daleks storyboard draft

This little script is merely meant to describe the nature of the Krotons. It might need a B plot and human characters. I quite like the Krotons, so I made them more powerful than the Daleks. The 'storyboard' here is just some roughs.

A group of Dalek surviviors are left crippled after a battle with the Movellans.

They Crash on a planet, but quickly begin to rebuild, making use of the primitive locals.

One Dalek locates an old crashed Kroton Ship in a crater. There are strange canisters of liquid onboard.

The Dalek interface with the DynaSphere onboard the derelict Kroton vessel. The Dynasphere 'fries' the Dalek. A survivial/scout form Kroton forms out of the Liquid Super Crystal seen earlier.

The Kroton finds that its ship is non-funtional, and goes out on an adventure to find a solution.

Three Daleks sent to investigate the Kroton ship further intercepts the Kroton. The leader fires upon the Kroton after the usual introductional phrases.

The Dalek leader, clearly being very powerful, is surprised and agitated to find that it failed to disable the Alien. Several shots are fired by the Daleks, but the Kroton appears to be getting away.

The leader goes into lock-down mode, diverts extra power to its weapon, and fires a devastating blast. The Kroton is reduced to liquid.

The Daleks forcefield grapples the liquid (with the 'suction cup'), forming it like an amoeba like sphere in the air.

Believing the alien is dead, they take the 'corpse' back to the Dalek base for investigation.

They drop it in a tank with Dalek interface knobs on it. They fail to figure out what it is and leave to investigate other matters, like the Kroton ship..

The Kroton reforms. It finds itself close to the Dalek nursery. It absorbs all Daleks, reducing them to dust. Now it has enough highbrain power (the life force of the Krotons) to go into battle mode, but still needs Liquid Super Crystal.

It locates a mineral store room and does some miracle archemy, then changes into a potent battle form.

A Dalek suddenly enters, fires. Smoke and debris. The Kroton emerges unharmed and the Dalek shows a hint of fear. The Kroton Towers above it.

Meanwhile the Daleks investigating the Kroton ship have been alerted. Heading back to base in a hurry, they find it smoking half in ruins, something hanging in the sky above.

The Kroton, hovering in mid air, turns with a sinister look to spot them. It fires an intense beam at the Daleks and studies the effects. There's a large crater in the ground.

The Kroton now has the power to repair some vital part of the ship.

The Kroton ship emerges from the ground, shredding it. It is massive.

The Kroton ship leaves the planet. The Kroton is contemplating the canisters of liquid lining the walls around the Dynasphere core. Entering another part of the ship, thousands of more canisters are revealed.



Dominators

Dominators

The Dominators is a second doctor episode and one of my favorites, though others don't rate it well I've heard. It has the sort of forced anti-pacifist theme (doesn't quite rhyme with the Doctor's character elsewhere) and what might be deliberate "sissy" costume designs for the Dulcians. Maybe I just like episodes which take place on alien planets too much. The shaky relationship between the two Dominators keeps me interested too, and then there's the destructive Quarks of course.

Overall the Dominators seem grumpy and stern. I'm using spike on top of head as a theme here.

I wanted to play with their bulky costume design and scale armor, so I did. Perhaps they have pale faces, I'm not sure if I'd like them to be fully human.



Quarks

The Quarks can form a box, perhaps it's a storage thing. I'm not sure if I should give them two segmented arms, or two shielded ones. I deviated a bit from the original design, which I didn't quite like. The colours here... well, they do have a cute voice and small stature, but I think I need to go silver, because the episode was shot in B/W and they are killer machines after all.


Older Dominator and Quark thumbnails


Ice Warriors

Ice warriors ship fleet

Snow flakes and shurikens were inspiration for these ship designs. Most sci-fi ships are shown upright, even though directions have less meaning in space. Flying saucer shaped ships are often seen spinning, but wanted to do something different here and flipped the direction of travel. The large protruding sections could do the usual humming swooshing sound as they slowly spin pass the camera. It would perhaps feel like they're menacingly shredding space as they advance.


Alpha

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Galaxy 4 stuff

Drahvin clones

The Drahvin use cloned simple minded soldiers... soldierettes? The commanders are more cunning and often deceptive.

The Drahvin are quite hostile, and might be at war with the Rills. The Chumblies used by the Rills give the Drahvin trouble, even though the Rills are supposedly quite peaceful themselves.

I've only seen a Rill head, and since the Galaxy 4 episode is lost, perhaps eyewitness accounts is all there is to go on in regards to their body appearance. The Chumblies were perhaps an attempt to come up with a new cool robot design, and while they have some charm, they're no Daleks. The Drahvin could be interesting too, but their uniform and rifle design felt a bit sloppy. WW1 trench-coats could be a fun approach.

Drahvin clones



The Chase stuff

The Mechanoids / Mechonoids are big round-ish polygonal robots. I thought it would be fun to elaborate on the polygonal theme and develop a few variants. If I recall correctly, the Mechonoids are remnants of a failed human colonization project (on the jungle planet Mechanus (there it is spelled with an a)). It's more of a Fungoid planet really. The Mire Beast is some kind of squid creature from the planet Aridius. It's possible that the Fungoids (aka Gubbage Cones) uplifted the Mire Beasts.

The Chase, mechonoids, fungoids, mire beast

Mechonoid

2020 transformer version.


Macra

Design comments

I wanted something Volkswagen-Tachikoma-Tank-like here, there's not a whole lot of material to go on so I'm taking a few liberties. I haven't seen this episode. Well, hardly anyone have actually, since it was purged.

6 legs, 6 arms, Massive damage!

More concepts - I'm trying out a Beetle design. It's a bit "Machinen Krieger"-esque too I guess.


Gundan

These guys remind me of the Terminator meets the Black knight, and perhaps Gundams, with the samurai thing going on there. Well, that's the mental image I have, I just need to draw it.


War Machines

WOTAN War Machines

WOTAN is a somewhat smart computer which builds war machines. Perhaps some version of it fled Earth, and built an empire somewhere. Seems unlikely though, as does the idea that another culture would come up with the same design in parallel. Above is an old design from '06, which needs to be retro-fied without looking like a cardboard construction. There's some MetalSlug influence in there, I guess.


Vortis hybrids

Big bugs. I think I have some drawings of the Menoptra, Optera, Venom Grubs and Zarbi, somewhere. I'll have to look.


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