Pantygirl Fortress

What?

Back in 2006 I discovered Dwarf Fortress and quite liked it. After having donated I got a nice reply back from the developer and I had to annoyingly ask if I was free to make my own derivative version, and he was like yeah whatever. DF was a bit simpler then (relatively speaking!). It was still on one plane and tileset support wasn't quite in.

I think abstract presentation is quite suitable to this kind of game, but ascii is a bit too abstract and gamey tiles are too figurative. I wanted something iconographically effective and went for 12*12px 1 bit tiles with individual foreground and background colors (a bit like the ZX Spectrum).

One of my ideas was to use water power to power windup clockwork mechs, so the first thing I implemented was water pressure (had it before DF did, I think). I also programmed the general data structure stuff for materials, and vertical stacking... and then I derailed and started another project.

PGF mockup

Mockup drawn over in-engine screen.

Of course, rather than being a game about Dwarves, PGF is a game about panty clad girls who make panties from some kind of cave plants. To what end, I do not know. Export? Hoarding? Sacrifice? They also make clockwork robots and mobile suits which they use to combat threats to their industry.

PGF mockup


Art by Arne Niklas Jansson

AndroidArts.com